The TH9 Trophy & Loot Base Design (Home Village)
In this “The TH9 Trophy & Loot Base Design (Home Village)” haven’t seen big defeats at all (unless the attacker was a TH11+) and most attackers didn’t really get much out of it with slight 1-Star attacks and a few 2-Stars – on the other side You can also had some successful defenses making up for it easily.
This TH9 Design works against popular attacking strategies:
- mass Dragon
- ground attacks with Bowlers, Valkyries, and PEKKAS
General Layout Of The Base
The design here is pretty compact without dead zones or focus areas that compress a certain kind of defense, all are evenly located all over the base to defend in all directions with the defending heroes and Clan Castle in the core where the Town Hall is located.
The defensive concept of this base layout is pretty simple.
Small compartments are behind an outside perimeter of trash buildings containing higher hitpoint buildings to keep attacking troops busy and making it harder to funnel troops into a way to the core. Even when the attacker builds a funnel, it’s pretty annoying to overcome these compartments without having troop running to the sides.
The Air Defenses and X-Bows are in locations where they can target air troops early but no way to snipe them out easily so you make sure to always have pressure on them, backed up by the Air Sweepers that are facing each other, this will help to defend the core especially from air troops like Balloons or Dragons.
When air attackers, especially attackers that use mass Dragons (but also occasionally Lava Hounds) decide to use Lightning Spells on your Air Defenses the situation won’t get easier for them.
The Air Defenses might be gone but there are no spells left to rage the troops up, especially to deal with the Air Sweeper that just keep slow air troops busy unless they are raged.
The troops will simply travel around the base until your other defenses took them down.
Balloons have a similar problem with this layout as they will travel around the core, funneled by the defenses and pushed by the Air Sweeper to leave the Town Hall untouched while the cleaning troops can’t get to the other side to actually gather some solid percentage.
As you can see, air attacks are very well covered by this base layout
Now let’s take a look at some ground setups, especially the ones using Golems paired with Witches, some Bowlers or Valkyries.
They heavily depend on building that funnel very widely to make their attack work.
But this base won’t make that happen easily and it will cost a lot of troops that need to walk some distance around the corner until the way to the core can be used, either by Wall Breaker or Jump Spells.
This is not cheap and will cost a lot of troops because the defenses can reach them and when split up on both sides, they can’t cover each other and half the army will be done before the approach for the core can actually start.
By the time the troops can really go for the core, they are simply not strong enough anymore to take it down. Here and there they can get the Town Hall, but in these cases, they often missed getting enough percentage for the 2 Star.
Now people will ask how this Town Hall 9 design will protect the loot when all the storages are fairly easy to get. Well, one storage that is the most valuable is the Town Hall and is not easy at all to get.
The other storages protect each other by the reason they are located on the opposite sides – an attacker can only get those where he starts the attack while the other half of the storages are in the area the attacker can’t reach – along with the Town Hall that’s 3 out of 5 storages that are protected saving you more than half your loot in the attack
If you want to see speeds build of base and how well this base defend, you can watch the video I’ve uploaded on my YouTube channel. You can watch it here, just click on the button below:-
Thanks, guys for visiting our site. If you want to copy this base layout to your game just click on the “Copy Base” button.